Wednesday, January 23, 2013

Fifty-Three: past, present

So just to put things up here, I did actually manage to achieve a couple of things in the past couple of inactive months.

I managed to get to the local Hackerspace in October or November, I can't remember exactly. It was quite interesting, I got shown around and was given a short intro into what's happening there. I would love to go there and work on my projects, I just need to get them going first.

I also had an interesting chat with a friend on google+ last year. He basically suggested to write a space flight simulator of a sort, and we discussed it a little bit, but it hasn't got far because of life stepping in the way and making both of us quite busy. This was still a great thing for me, it showed at least another person thought about this project for some time. :)

I managed to get back into my tutorials, working through them so hopefully this year I can roll out my first lame app for android. Something simple, something I can do myself, and hopefully if I get some people buy it, I can move some money towards the projects I like.

Deep Space Industries:
I added them to my list after reading about them for the first time today. Maybe I am way behind hearing about them, but this seems extremely exciting because it means Planetary Resources are not alone anymore in their ambitions. 

So my plans at the moment:
-learn to write simple 2D games
-write one for android
-make some money /even if it's just me buying it for my phone :P/
-give money to projects that are cool
-see where this takes me

Friday, January 18, 2013

Fifty-Two: inactive, activity

Hey there crawlers, bots, Mr Google /I know you are aware :P/ and occasional human passersby. It has been a while since my last blog. A lot has happened, sadly not much regarding my silly idea of free spaceships.

I haven't stopped thinking about the problem, I just had some inhibiting factors in addition to my laziness stopping me from doing some work. Computer issues, time issues, financial issues etc... These all are helping getting my feet back on the ground, and looking at the problem more realistically.

Over the holidays I had one of my friends visit from overseas and I managed to squeeze some information out of him about software development and what he thought about "freespaceships" and where to start, what kind of game to develop etc...

He pointed out that a relatively simple game for smart phones would be much easier to develop and deploy with a small or just one person crew. So I think I will try and head that way. I need to draw up and design a concept first, before I try and attack the coding part. I have been thinking about what kind of game I would like to play on my phone, and what features it should have.

I keep a small file on my phone full of random notes of ideas that just pop into my head. It is still just a jumbled mess of ideas but I guess for a start it will have to do.

I was also thinking of starting out the crowd funding aspect of freespaceships with simply offering the profits /if there will be any/ to a handful of the projects out there that I am aware of and I like. Once and If some sort of community grows around this, we can make more collective decisions about where to send our moneys.

Well it's a new year, and hopefully by the end of it I will have more than just a couple of notes.