Sunday, August 24, 2014

SIXTy-7eVEN: it's been a while

Yep I am lazy. Haven't been doing much for the past couple of months. If I were in space, I'd be dead by now.

I just added three more links to my list. One is a kickstarter for a Canadian rocket company to do small satellite launches. The other two are also rocket companies that are developing rockets for the small satellite market. All attempting to use carbon composites, and Firefly is planning to use aerospike engines. They want to enable smaller companies that have 5 or so million dollars to spend to fly their own hardware to LEO as primary payload.

Overall it seems I am consistently being visited by bots, which is a good sign. At least the servers and search engines are paying attention to my ramblings.

I have stalled on my game dev project,  but I started messing with Unity again. So fingers crossed I might have that game up and running by the end of this decade.

Oh, and enjoy the new failed haiku of the month.



Friday, April 18, 2014

Sixty-SIX: crowd-doing

https://love.loomio.org/real-democracy-needs-to-include-everyone

I found this in my facebook feed. This is exactly what I would like to do but with the addition of crowd funding, and an addictive game to get ourselves spending money on technology that we need to get off this rock.

Friday, February 28, 2014

SiXty-FIVE: progress?

I have a space survey on "hold" as it is at the moment, and I have a buggy gamestub up and running on the blog to scare any real people visiting the hell out of here.

According to my calculations at this rate I will be able to get enough money from selling lame annoying games I develop in Unity to pay for a ticket to the moon in around 73935 years + or - 10000 years.

I need to do a lot of work on that stub to make it into something less annoying and maybe even somewhat entertaining.

I am still optimistic though, FSS FTW!!!

p.s.: play around with mouse clicks, mouse scroll, wasdr, and if you feel adventurous throw in a couple q and e here and there. Enjoy the bugs.

Saturday, February 15, 2014

Sixty-Four: DEATH!

Hi Bots, Crawlers, and other critters of the web!

It was time to me to put another rant up, and add some updates.

 No, this project is not DEAD.

"That is not dead which can eternal lie,
And with strange aeons even death may die."

What happened? I ran out of stuff to rant about. For a couple of months I was just not feeling like doing anything on the internet apart from getting my usual fix of science and space related news. I was also thinking about the game that I have claimed I wanted to make. I still want to make it and I have eventually got off my ass and started on the project.

First in December last year I finally downloaded Unity after reading about it all over the place, and after looking at the icon for a couple of extra weeks I finally clicked it and started doing tutorials. Now I am burrowing through the scripting reference page, the unity forum, and other resources slowly building something that one day might actually be playable.

Learning basic Java programming 2 years ago was a good move. Though it would have helped if I practiced it cause then maybe it wouldn't take me 2 hours to get a 10 line code compile and do what I want it to do.

Anyway I have an actual concept for a Game now. I have the outline of the game mechanics, and the background story. I have a location chosen that will be the "scene" for at least the first game. I have other scenes and ideas and they all connect through this "story" idea I have also been thinking about for the past 10 years probably.

I am working on the physics now. I still need to figure out the "art", the looks and sound of it. Trying to keep it as simple as possible, but it still is a steep learning curve.

It will be a series of 2D or 2.5D games, and hopefully they all go viral so I can channel all that money towards space exploration and science through the development of freespaceships. :) My "dreams" sometimes are a bit too hard to kill. /I will probably make 2 dollars from selling the game to myself and will finally give up on this stupid idea/

Maybe my revenue goal should be making enough money to cover my current FSS related expenses. The yearly domain name purchase, and the CopenhagenSuborbitals membership. Speaking of which, they are going to be testing their full scale Heat2 engine soon.

The space survey isn't dead either. I really do need to do it to find out what sort of games space crazy people like myself play / if any at all/. I might condense the relevant sections of it and put it on surveymonkey or some similar website. 

And last but not least. I recently saw the results of a survey that said people were generally disinterested in space exploration. The short sightedness of humanity pissed me off, so I thought maybe throwing a rant at the internet might change 1 person's perspective. If they by accident would stumble upon it, and for some miraculous reason decided to read it. I might have to spam my friends on facebook with it. :)

I noticed the steady increase in the hits to the website and after checking the sources it seems I am popular amongst the phony bots from shady countries. 

It's time to change the haiku at the top. I might be back later with that rant about why everyone should be extremely interested in space exploration. I need to continue my struggle with Unity, my baby is still a long way away.